Kingpin (AC2)
Kingpin is the nineteenth mission in Ace Combat 2.
Briefing[edit]
My fellow pilots, we appreciate your excellent efforts to fight this battle through. With this operation, we will invade the bay city of St. Ark and will make a total attack on the enemy's headquarters there. Our last target is their central headquarters located deep within the city.
Target: The air facilities, the port facilities and their headquarters
There is no question that the enemy will use all of his forces to defend this city. We expect your best effort in this operation!
Objectives[edit]
This mission features a mixture of air and ground units that are marked as TGT. The number of enemy units, including TGT increases on hard difficulty.
As with the previous mission, the defending enemy forces are great in number, therefore ammunition conservation is important should the player attempts to destroy as many hostile units as possible.
Enemy Lists[edit]
Standard Units[edit]
Unit | Credits | Count | Other Notes | |
---|---|---|---|---|
F/A-18E | 7,500 | 4 | Easy and Normal difficulties only | |
6 | Hard difficulty only | |||
F/A-18E | 7,500 | 2 | ||
Su-37 | 10,000 | 4 | ||
YF-23A | 10,500 | 4 | ||
GRND | 5,000 | 4 | ||
HANGAR | 1,000 | 4 | ||
HQ | 5,000 | 1 | ||
TANK | 2,000 | 3 | Easy and Normal difficulties only[note 2] | |
5 | Hard difficulty only[note 2] | |||
GUN | 1,000 | 10 | Easy and Normal difficulties only | |
12 | Hard difficulty only | |||
MSSL | 2,000 | 3 | Easy and Normal difficulties only | |
4 | Hard difficulty only | |||
TANK | 2,000 | 3 |
Special Units[edit]
Unit | Credits | Count | Other Notes | |
---|---|---|---|---|
F-15S "Z.O.E." | 37,500 | 1 | [note 3][note 1] | |
F-22 "Z.O.E." | 36,000 | 1 | [note 4][note 1] | |
F/A-18E "Z.O.E." | 32,500 | 1 | [note 5][note 1] | |
F-14A "Z.O.E." | 31,000 | 1 | [note 6][note 1] |
Rewards[edit]
- Completion reward: 80,000 credits
References[edit]
- ↑ Ace Combat 2: Namco Official Guide Book, pages 082-083.
Footnotes[edit]
- ↑ 1.0 1.1 1.2 1.3 1.4 Shooting down F-14 "Z.O.E", F/A-18E "Z.O.E", F-22 "Z.O.E", or F-15S "Z.O.E." will unlock Last Resort as the next mission. Otherwise the campaign will conclude with a normal ending.
- ↑ 2.0 2.1 These ground targets are labelled "ADATS" in the mission briefing.
- ↑ F-15S "Z.O.E." only appears if the player shot down F-14A "Z.O.E." in Sledgehammer, F/A-18E "Z.O.E." in Seagull, and F-22 "Z.O.E." in Power Play.
- ↑ F-22 "Z.O.E." only appears if the player did not shoot it down in Power Play.
- ↑ F/A-18E "Z.O.E." only appears if the player did not shoot it down in Seagull and in Power Play.
- ↑ F-14A "Z.O.E." only appears if the player did not shoot it down in Sledgehammer, in Seagull, and in Power Play.