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Air Combat

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Air Combat
Air Combat cover.jpg
General Information
Other Names
JP Ace Combat
Release Dates
JP June 30, 1995
NA September 9, 1995
PAL September 29, 1995
Gameplay Modes
Platforms
Distribution
CD-ROM
Age Ratings
ESRB-E.svg
ACB-G.png

Air Combat (Japanese: エアーコンバット Eā Konbatto) is the first console title of Namco's Ace Combat series, having previously been released as an arcade game. The original Japanese title for the game was Ace Combat (Japanese: エースコンバット Ēsu Konbatto); this became the prefix of each title in the series ever since.

Plot

In 1995, a well-armed coup d'état force rose up within the Skully Islands, an island nation south of Usea, quickly overwhelming the legitimate government. Attempts by the "loyalist" forces to fight back were foiled by repeated surprise attacks from the terrorist forces, preventing any possible chance of retaliation.

As a last resort, the government hired the mercenary Scarface Squadron. In exchange for their services, they would be compensated with economical rewards, as well as being recognized by the government as the "premiere top guns of the world." Thus, the mercenaries begin their liberation mission. Led by Phoenix, the squadron partook in several missions across the country, raiding vital insurgent-controlled sites such as oil refineries and liberating areas such as cities and military ports.

Eventually, they made their way towards the enemy's main stronghold at Scorpion Island, severing the base's connection to the mainland by destroying its air base and main suspension bridge. After an infiltration operation at a ravine in the country's northeastern region, the loyalist forces discovered that the rebels had a final trump card: a gigantic airborne forward base, which was detected approaching friendly territory. Scarface Squadron launched once more, intercepting the airship over the eastern ocean. The airborne fortress was eventually destroyed, and fell into the sea. Scarface was then contacted by a government official, who thanked them for their efforts in liberating the country and restoring the legitimate government.

Gameplay

Air Combat set the stage for most of the series' gameplay features, the most notable of which being an aircraft's ability to carry an unrealistic number of missiles and cannon ammunition. The game's main goal is to destroy all designated targets (marked "TGT") in each level. As they destroy targets, the player will gain money to buy new aircraft; as well, there are non-vital targets that will net the player with extra cash if they so choose to destroy them. The player can select an aircraft for each mission from a varied list (see below).

Due to the game's semi-realistic nature, it is perfectly possible to launch in aircraft not fit for certain missions (for example, launching in an interception mission with a ground attack aircraft). From mission 04 onward, the player will be able to deploy alongside a wingman. In the briefing screen, the player can give one of three orders to the AI ally, these being "Cover Me" (aircraft flies cover for the player), "Commence" (mission objective) and "On your own" (aircraft separates from the player and engages enemies at will).

Aircraft

Air Combat has several planes to choose from. Each plane has different strengths and weaknesses and it is up to the player to determine which aircraft best suits each mission. Unlike its sequels, Air Combat applies the same paint job (see cover art) to each plane once it is purchased.

Development

The making of Air Combat began after the release of the original arcade game in 1993, when Namco ordered the development of a PlayStation 1 port of the game. The team of programmers involved led by producer Kazumi Mizuno decided to instead make an original sequel because of existing hardware limitations, which made replicating arcade games impossible. The vibrant colors of the game, including the liveries of Scarface were an intentional design choice to emphasize its casual nature.[1]

Technical limitations prevented the team from implementing various ideas, including the ability to watch game replays later introduced in Ace Combat 2 and a system where accomplishing certain missions would affect future operations in various ways. A take-off/landing system was included just a week after the game had been submitted for approval, being in mostly working condition three weeks afterwards. As a result, copies with such sequences were available only to the programmer team.[1]

Mobile versions

The title screen of the BREW version of Air Combat

Air Combat was ported twice to feature phones in Japan.

On August 25, 2005,[2] Bandai Namco released a BREW version of Air Combat through KDDI's EZWeb service, specifically Namco's distribution platform, "Namco Station". The game was priced at ¥525. All aircraft in the game were replaced with original designs that have not appeared in any other Ace Combat game.[3] The menu and head-up display were adapted for smaller screens, but the gameplay was otherwise unchanged.[2] This version of the game became unavailable when KDDI discontinued downloads in 2018.[4]

In 2006, Bandai Namco released a Java ME version of Air Combat through SoftBank's Yahoo! Keitai service. Like the BREW version on EZWeb, the game was priced at ¥525 and adapted the menu and head-up display to fit smaller screens. Unlike the BREW version, the Java ME version retained the appearance and names of the real-life aircraft featured in the PlayStation version.[5] This version of the game became unavailable when SoftBank shut down its 3G service in 2024.[6][7]

Gallery

Trivia

  • Air Combat is the only game in the Ace Combat series to have no fictional fighter designs.
  • The story of the game was heavily altered in early North American copies and pre-release advertisement, portraying it in a manner reminiscent of the original Air Combat arcade game. According to promotional media and the back of early US releases, Scarface One is the leader of an "elite corps" of mercenaries hired by NATO to combat a "ruthless sect" of terrorists in locations across the world. As well, the Middle East was explicitly named in American magazine adverts, which compared them to the game itself.
  • Air Combat is one of several PlayStation games to have been released in a "long box" format, with the game disc contained in a vertically elongated case. Early American releases used the long box model, prior to the adoption of the conventional jewel case in later releases.
  • There are a bunch of unlockables hidden within the game which allows the player to active a selection of cheats and the Phoenix mini game.

References