Credits
Credits are the currency in many Ace Combat games and have been present since Air Combat in 1995.
Credits can be used to purchase aircraft, special weapons, and other materials in the games' Hangar. In most cases they are earned by completing missions. Games such as Ace Combat 3: Electrosphere, Ace Combat Advance, and Ace Combat: Assault Horizon do not feature a currency system, and do not require the player to purchase new aircraft upon unlocking them; however, in the case of Assault Horizon, a points system similar to credits is featured to purchase skills sets.
Ace Combat 7: Skies Unknown introduced a new term for in-game currency; referred to as Military Result Points, or MRP, its function and obtainment methods are identical to credits.
Ace Combat Infinity
In Ace Combat Infinity, credits are used for the following:
- Purchasing new aircraft and parts
- Upgrading aircraft and special weapons
- Equipping parts in aircraft sets
- Changing skins, emblems, and datalink effects in aircraft sets
- Retrying campaign missions (if Unlimited Campaign Play Ticket has not been purchased)
- Emergency repair in online co-op missions
Credits can be earned from the following:
- Payouts for completing online co-op missions and team deathmatches
- Completing campaign missions
- Completing certain challenges
- Reimbursement for post-mission payout if no further research can be done on the aircraft tree
- Random drop
- Rewards for participating in ranking events
- Daily log-in bonus
Payouts after online co-op missions and team deathmatches can be increased with Forced Sorties and the effect of Elite Mercenary Contracts.
The maximum amount a player can hold was 99,999,999 credits,[1] however this limit was increased as of version 2.04 update.[2]