Semi-Active Air-to-Air Missile

From Ace Combat Wiki
Jump to navigation Jump to search
An SAAM launch in Ace Combat Zero: The Belkan War; note the large green circle (target reticle) in the center of the HUD

The Semi-Active Air-to-Air Missile (SAAM) is a long-range air-to-air missile present in most Ace Combat games since Ace Combat 5: The Unsung War.


The SAAM utilizes a missile guidance system known as semi-active radar homing. After being selected in flight, a large green reticle appears on the aircraft's Head-up display. After firing the missile at a specific target, the target must be kept inside of the reticle for the missile to continue tracking until it makes impact. This data transfer is what classifies the SAAM as "semi-active," in that it requires a consistent data transfer between itself and the launch aircraft.

One SAAM is powerful enough to destroy most enemy aircraft; as such, it is the weapon of choice for long-range assaults on a single aerial target. SAAMs are best utilized at their maximum range, since the target's angle of evasion is minimal and the risk of counterattack is low. However, the launch aircraft is vulnerable to counterattacks from other aircraft (or even the target aircraft) while it is still transmitting data to the missile. In one example, the target aircraft or other pilots in the same flight could be equipped with missiles that have an equal range to the SAAM, and are free to counterattack (and sometimes perform maneuvers if their long-range missiles are fully guided rather than semi-active).

Game Analysis

Ace Combat 7: Skies Unknown

"Semi-active long-range homing air-to-air missiles. Once a missile is fired, the pilot needs to keep the target in their sights until impact."


Aircraft Price (MRP) Ammo
(Takeoff Weight
Augmentation (Sp. W)
Lv. 1)
(Takeoff Weight
Augmentation (Sp. W)
Lv. 2)
F-104C Starfighter 0 18 26 34
MiG-21bis Fishbed 0 18 26 34
F-15J 40,000 26 34 42
MiG-31B Foxhound 30,000 24 32 40
Su-47 Berkut 0 30 38 46
MiG-35D Super Fulcrum 0 24 32 40
F-14A Tomcat 0 22 30 38
F-14A Tomcat - Top Gun: Maverick 0 30 38 46

Ace Combat Infinity

SAAM Infinity Icon.gif
A comparison of the SAAM's targeting circles in Infinity, taking levels and parts into account
"An air-to-air missile that homes in using semi-active radar. After firing, there is a requirement to keep the target inside the steering circle on your aircraft's display in order to maintain homing capabilities, but this allows the missile to be guided to the target with extremely high accuracy. It also offers long range, making it very effective over long distances."


Lv.1 10 E+ F S+ C+ F B+ 0
Lv.2 24 E+ F S+ C+ F B+ 22,200
Lv.3 32 D F S+ C+ F B+ 86,400
Lv.4 58 D F S++ B F A 339,000
Lv.5 84 D+ F S++ B F A 739,500
Total Credit Price from Lv.0 to Lv.5 1,187,100

Ace Combat: Assault Horizon

"An air-to-air missile with semi-active radar tracking. After firing, keep the target within the steering circle for more accurate guidance. Its long-range attacks also deal massive damage."


Aircraft Ammo
Su-47 Berkut 24
YF-23 Black Widow II 28
F-15C Eagle 26
Su-33 Flanker-D 24
F-14D Super Tomcat 22
MiG-21bis Fishbed 20
F-15 S/MTD 26
F/A-18F Super Hornet 26
F-4E Phantom II 26
Ka-50 Hokum 10


Ace Combat: Joint Assault

ACX2 Icon SAAM.jpg
"Air-to-air missile with high accuracy and long range.
Once fired, the target must be kept inside the missile's steering circle."


The SAAM costs 30 credits per use.


Aircraft Price Ammo
F-14D Super Tomcat Starting weapon 9
F-16C Fighting Falcon 8,000 12
F-16XL 12,600 13
JA 37 Viggen 7,600 11
F-15E Strike Eagle Starting weapon 15
Su-27 Flanker-B 14,200 12
MiG-31 Foxhound Starting weapon 21
MiG-29A Fulcrum 14,100 12
MiG-21-93 Fishbed Starting weapon 8
S-32 Starting weapon 12


Ace Combat 6: Fires of Liberation

"Although highly accurate, the target must be kept inside the SAAM's steering circle once it is fired. The SAAM is guided via the aircraft's onboard radar, meaning it must be continually controlled until it has impacted with the target. However, this independent guidance system increases manoeuvrability while lowering production costs."


Aircraft Price Ammo
F/A-18F Super Hornet 18
F-14D Super Tomcat 25
Rafale M 35
Su-47 Berkut 40


Ace Combat Zero: The Belkan War

SAAM icon (ACZ).jpg
"Air-to-air missile with high accuracy and long range. Once fired, the target must be kept inside the missile's steering circle."
― Hangar


Aircraft Price Ammo
F-4E Phantom II Starting weapon 6
F-15E Strike Eagle 39,900 10
F-16XL 32,300 10
F/A-18C Hornet 14,400 8
F-20A Tigershark Starting weapon 10
J35J Draken Starting weapon 8
MiG-29A Fulcrum Starting weapon 12
Su-47 Berkut Starting weapon 14



  • The SAAM combines the range and damage of the Advanced Long-Range Air-to-Air Missile with the maneuverability of the Quick Maneuver Air-to-Air Missile.
  • After firing an SAAM, if the target leaves the reticle, the player can position themselves to have the target back inside the reticle once more, and the missile will continue its tracking from where it left off if not too much time has elapsed.
    • If multiple SAAMs are launched separately at different vectors, and the player then focuses the targeting reticle on one target, all of the SAAMs will speed towards that target at their different angles.
  • SAAMs can be used against multiple targets at once, as long as the player can keep all targets inside the reticle.
  • The F-20A Tigershark, F-14A Tomcat, and F-15C Eagle utilize the AIM-7 Sparrow as their SAAM. The Mirage 2000 uses the Super 530D, the MiG-31 Foxhound uses the R-40R, and the Su-27 Flanker and Su-47 Berkut use the R-27RE.
  • In the real world, MiG-31 cannot use radar guided missiles R-40R, only infrared guided missiles R-40TD.