Electronic Countermeasure

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This article is about the special weapon. For general uses of radar jamming, see electronic warfare.
An EA-18G using ECM pods to neutralize enemy missiles in Ace Combat Zero

An Electronic Countermeasure (ECM) is a device that prevents enemy units from being able to lock on to a target. ECMs are widely used in the Ace Combat franchise by both enemies and allies. The player can even use ECMs by equipping a special pod to their aircraft in lieu of a special weapon. In the older games, this pod was referred to as a Electronic Counter Measure Pod (ECMP).

When the player engages ECM, all enemy missiles that were tracking the player will abruptly lose their lock, causing the missiles to fly straight at the last-locked vector. While the player is immune to enemy radar lock, enemy missiles can still cause damage; for example, if the player and an enemy missile are both at level flight, the missile can still hit and damage the player's aircraft. The ECM effect only lasts a few seconds, after which the player must re-engage it after the battery fully recharges.

Gameplay

Ace Combat Infinity

ECM Infinity Icon.gif
"A special weapon that causes electronic jamming across a certain region. Emits jamming waves for a brief period of time, jamming enemy lock on capabilities and missile homing within the range of the effect."
Hangar

Aircraft

Cst A2A A2G HOM DIS DMG REL Price
Lv.1 2 F F F F F D 0
Lv.2 12 F F F F F D+ 16,280
Lv.3 18 F F F F F D+ 63,360
Lv.4 38 F F F F F D+ 248,600
Lv.5 56 F F F F F C 542,300
Total Credit Price from Lv.0 to Lv.5 870,540

Ace Combat: Assault Horizon

"A weapon that instigates electronic warfare on the surrounding area. For a fixed period of time, it emits a jamming signal which prevents the enemy from locking on, thereby hindering the guidance capabilities of their missiles."
Hangar

Aircraft

Aircraft Ammo
(base
amount)
Su-24MP Fencer 12
CFA-44 Nosferatu 10
F/A-18F Super Hornet 10
F-16F Fighting Falcon 8
F-4E Phantom II 8

Gallery

Ace Combat 6: Fires of Liberation

"Once released, the ECMP uses powerful jamming to disrupt the targeting capabilities of enemy missiles within its effective range. It is especially effective in confrontations involving multiple aircraft and anti-air defence systems. Advancements in missile technology have all but cemented its necessity in modern aircraft warfare."
Hangar

Aircraft

Aircraft Price Ammo
F/A-18F Super Hornet 20
Tornado GR.4 20
CFA-44 Nosferatu 36

Gallery

Ace Combat Zero: The Belkan War

ECMP icon (ACZ).jpg
"This defensive weapon uses radar jamming to temporarily lower the targeting capabilities of enemies within the effective range."
Hangar

Aircraft

Aircraft Price Ammo
EA-6B Prowler Starting weapon 5
EA-18G Growler Starting weapon 6
Tornado GR.4 35,600 4
ADFX-01 Morgan 116,100 8

Gallery

Ace Combat 5: The Unsung War

Ac5 ecmp icon.png
"This defensive weapon uses radar jamming to temporarily lower the targeting capabilities of enemies within the effective range."
Hangar

Aircraft

Aircraft Ammo
EA-6B Prowler 5
EA-18G Growler 6
Tornado ECR 8

Trivia

  • The Su-37 Terminator is typically depicted with ECM pods on its wingtips, but the player has never been able to use ECM on the Su-37.

References