This article is about the special weapon. For general uses of radar jamming, see
electronic warfare.
An EA-18G using ECM pods to neutralize enemy missiles in
Ace Combat Zero
An Electronic Countermeasure (ECM) is a device that prevents enemy units from being able to lock on to a target. ECMs are widely used in the Ace Combat franchise by both enemies and allies. The player can even use ECMs by equipping a special pod to their aircraft in lieu of a special weapon. In the older games, this pod was referred to as a Electronic Counter Measure Pod (ECMP).
When the player engages ECM, all enemy missiles that were tracking the player will abruptly lose their lock, causing the missiles to fly straight at the last-locked vector. While the player is immune to enemy radar lock, enemy missiles can still cause damage; for example, if the player and an enemy missile are both at level flight, the missile can still hit and damage the player's aircraft. The ECM effect only lasts a few seconds, after which the player must re-engage it after the battery fully recharges.
Gameplay
Ace Combat Infinity
- "A special weapon that causes electronic jamming across a certain region. Emits jamming waves for a brief period of time, jamming enemy lock on capabilities and missile homing within the range of the effect."
- ― Hangar
Aircraft
|
Cst
|
A2A
|
A2G
|
HOM
|
DIS
|
DMG
|
REL
|
Price
|
Lv.1
|
2
|
F
|
F
|
F
|
F
|
F
|
D
|
0
|
Lv.2
|
12
|
F
|
F
|
F
|
F
|
F
|
D+
|
16,280
|
Lv.3
|
18
|
F
|
F
|
F
|
F
|
F
|
D+
|
63,360
|
Lv.4
|
38
|
F
|
F
|
F
|
F
|
F
|
D+
|
248,600
|
Lv.5
|
56
|
F
|
F
|
F
|
F
|
F
|
C
|
542,300
|
Total Credit Price from Lv.0 to Lv.5
|
870,540
|
Ace Combat: Assault Horizon
- "A weapon that instigates electronic warfare on the surrounding area. For a fixed period of time, it emits a jamming signal which prevents the enemy from locking on, thereby hindering the guidance capabilities of their missiles."
- ― Hangar
Aircraft
Gallery
AN/ALQ-99 ECMP for F/A-18F
AN/ALQ-184 ECMP used on the F-16F
AN/ALQ-184 ECMP for F-4E Phantom II
Ace Combat: Joint Assault
- "This defensive weapon uses radar jamming to temporarily lower the targeting capabilities of enemies within the effective range."
- ― Hangar
Aircraft
Ace Combat 6: Fires of Liberation
- "Once released, the ECMP uses powerful jamming to disrupt the targeting capabilities of enemy missiles within its effective range. It is especially effective in confrontations involving multiple aircraft and anti-air defence systems. Advancements in missile technology have all but cemented its necessity in modern aircraft warfare."
- ― Hangar
Aircraft
Gallery
Ace Combat X: Skies of Deception
- "This defensive weapon uses radar jamming to temporarily lower the targeting capabilities of enemies within the effective range."
- ― Hangar
Aircraft
Ace Combat Zero: The Belkan War
- "This defensive weapon uses radar jamming to temporarily lower the targeting capabilities of enemies within the effective range."
- ― Hangar
Aircraft
Gallery
ECMP ALQ-99, used for the EA-6B and EA-18G
ECMP for the ADFX-01 Morgan
Chaff-/Flare-Dispenser BOZ-100 and Sky Shadow ECM pod for Tornado GR.4
Ace Combat 5: The Unsung War
- "This defensive weapon uses radar jamming to temporarily lower the targeting capabilities of enemies within the effective range."
- ― Hangar
Aircraft
Trivia
- The Su-37 Terminator is typically depicted with ECM pods on its wingtips, but the player has never been able to use ECM on the Su-37.
References