The Short-Range Aerial Suppression Air-to-Air Missile (also known as Short-Range Aerial Suppression Missile, abbreviated as SASM) is a special weapon introduced in Ace Combat: Joint Assault. Unlike other weapone, the missile does not require a direct hit to damage or destroy its target. If the target evades the missile it will explode in its proximity, and inflict damage, albeit lower than caused by a direct hit.
Game Analysis
Ace Combat 7: Skies Unknown
- "Air-to-air burst missiles. If they are about to be evaded, they will explode even if it is not a direct hit, so they are useful against agile aircraft."
- ― Hangar
Aircraft
Gallery
SASM missile (AIM-132A ASRAAM)
Ace Combat: Assault Horizon Legacy
The weapon was referred to as Short-Range Aerial Suppression Missile in this game.
- "Missile that causes an explosion in the vicinity of the target, causing damage to a wide area"
- ― Hangar
Aircraft
Statistics
![SASM Stats Legacy.jpg](/images/6/61/SASM_Stats_Legacy.jpg)
Gallery
Ace Combat: Joint Assault
The weapon was referred to as Short-Range Aerial Suppression Missile in this game.
- "Missile that causes an explosion in the vicinity of the target, causing damage to a wide area."
- ― Hangar
Cost
- The SASM costs 50 credits per use.
Aircraft
Gallery
Trivia
- The missile's way of damaging its target by exploding in proximity is similar to how most real life air-to-air weapons work, in which they use proximity as its primary method to damage the target by sending out shrapnel against it.
- Despite using an IR guided missile model, AWACS calls out "Fox 3" brevity code when the SASM is launched.