The surprise attacks carried out after the declaration of war saw the peacekeeping forces of various countries, including Osea, suffer major damage. The ships moored around the space elevator and near Gandar Bay[note 1] have been hit particularly hard. Numerous ships have been sunk and abandoned. Fortunately, our cutting-edge aircraft carrier Kestrel II was at sea, so it was spared from the attack. Kestrel II is now preparing to launch another attack against Erusea's capital, Farbanti. The aircraft carrier Vulture also managed to escape Gandar Bay safely.[note 1] However, it lost all its aircraft, so it's sailing empty. Today the International Union Peacekeeping Force reclaims its bid to the space elevator. The Fort Grays Island Air Base Squadron will rendezvous with the carrier Vulture for a joint mission. The first objective will be to seize air superiority in Chopinburg in order to secure a route for the support squadrons. The enemy maintains air superiority over Chopinburg, so expect heavy resistance from enemy aircraft. There's more, so listen carefully. Right from the start of the war, the enemy has been deploying drones. They're using a new, advanced type of drone. The unmanned, airborne aircraft carrier the Arsenal Bird carries this new drone, MQ-101. The Osean Army headed up the development of the massive Arsenal Birds and dispatched them to the space elevator to provide support. However, it's been reported that the carriers may have fallen into the hands of the Erusean Forces. If that's true, it could be a significant obstacle for us. We need to regain control of the space elevator ASAP. Good luck out there.
Mission Script
Takeoff/Aerial refueling
Tanker Plane Operator: Refueling initiated. Maintain your current position.
Aircraft Carrier Controller: Mage 2. Begin take off sequence. You're cleared for launch.
If the player delays
Aircraft Carrier Controller: Mage 2. You can't get anything done from here. Launch immediately.
Golem 1 Knocker: This right here is what we call a learning experience.
Golem 2 Brownie: Roger that.
After one bandit is down
Erusean Fighter: Gram 3, bailing out!
Golem 1 Knocker: If you can't evade a missile, use chaff and flares.
Golem 1 Knocker: Your fingers should still move, even if you're in a 9G turn. You can use flares to avoid enemy missiles by pressing L3 and R3 at the same.
If the first two bandits are down in a short amount of time
Erusean Fighter: Careful. There's a real demon in there.
After two bandits are down
Erusean Fighter: Friendly lost!
AWACS Sky Keeper: Four remaining!
Erusean Fighter: We're getting our asses kicked. Where are our reinforcements?!
Control Tower: Mage 2, we have you on radar. You are cleared for approach.
Control Tower: Runway is clear. Mage 2, you are cleared for landing.
After landing
Control Tower: I knew you'd be back. Stand by for further orders. Be ready for your next sortie.
Aircraft Carrier Controller: Mage 2, we have you on radar. You're cleared for approach.
Aircraft Carrier Controller: The deck is clear. Mage 2, you are cleared for landing.
After landing
Aircraft Carrier Controller: I knew you'd be back. Now return to base.
Debriefing
Unfortunately, the two-front offensive was a failure. The aircraft carrier Kestrel II was sunk during the attack on Farbanti. Carrier-borne aircraft mistakenly bombed urban areas, and this has turned public opinion in neutral countries against us. Our own forces also suffered heavy losses. If it weren't for a few extraordinary fighters, many of us wouldn't have made it home. The situation is grim. We have precious little time, however. We have to get to the space elevator.
Footnotes
↑ 1.01.1"Gandar Bay" is incorrectly named in the briefing. The area's name is actually Gunther.
↑The English subtitles for this line omits the word "the".
↑The subtitles for this line end in "I'm back an".