Template:InfinityStatsAircraft

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Lv. Cst Price GUN MSL SP.W 1 SP.W 2 SP.W 3 SP MO ST AA AG DF
1 [a] F
2 F
3 F
4 F
5 F
6 [b] F
7 F
8 F
9 F
10 F
11 F
12 F
13 F
14 F
15 F
16 F
17 F
18 F
19 F
20 F
Part Slots
At Lv.1, this aircraft carried 0 BODY, 0 ARMS, and 0 MISC part slots. See Tuning § Slot Expansion for further information.
Nicknames
Upgrading this aircraft to these levels unlocked the respective nicknames for use at any time.
  • Lv.3:  
  • Lv.10:  
  • Lv.15:  
  • Lv.20:  
Template documentation (for the template shown above, sometimes hidden or invisible)

This template is used to display aircraft statistics, part slots, special weapon ammo, upgrade prices, and nicknames unlocked for the playable aircraft in Ace Combat Infinity.

Usage

{{InfinityStatsAircraft
|minlvl=|bomber=no|piston=no|special=
|w1=|w2=|w3=
|body1=|arms1=|misc1=
|nick3=|nick10=|nick15=|nick20=
|cst1=|spd1=|mob1=|sta1=|ata1=|atg1=|def1=|cost1=|gun1=|msl1=|w11=
|cst2=|spd2=|mob2=|sta2=|ata2=|atg2=|def2=|cost2=|gun2=|msl2=|w12=
|cst3=|spd3=|mob3=|sta3=|ata3=|atg3=|def3=|cost3=|gun3=|msl3=|w13=
|cst4=|spd4=|mob4=|sta4=|ata4=|atg4=|def4=|cost4=|gun4=|msl4=|w14=|w24=
|cst5=|spd5=|mob5=|sta5=|ata5=|atg5=|def5=|cost5=|gun5=|msl5=|w15=|w25=
|cst6=|spd6=|mob6=|sta6=|ata6=|atg6=|def6=|cost6=|gun6=|msl6=|w16=|w26=
|cst7=|spd7=|mob7=|sta7=|ata7=|atg7=|def7=|cost7=|gun7=|msl7=|w17=|w27=|w37=
|cst8=|spd8=|mob8=|sta8=|ata8=|atg8=|def8=|cost8=|gun8=|msl8=|w18=|w28=|w38=
|cst9=|spd9=|mob9=|sta9=|ata9=|atg9=|def9=|cost9=|gun9=|msl9=|w19=|w29=|w39=
|cst10=|spd10=|mob10=|sta10=|ata10=|atg10=|def10=|cost10=|gun10=|msl10=|w110=|w210=|w310=
|cst11=|spd11=|mob11=|sta11=|ata11=|atg11=|def11=|cost11=|gun11=|msl11=|w111=|w211=|w311=
|cst12=|spd12=|mob12=|sta12=|ata12=|atg12=|def12=|cost12=|gun12=|msl12=|w112=|w212=|w312=
|cst13=|spd13=|mob13=|sta13=|ata13=|atg13=|def13=|cost13=|gun13=|msl13=|w113=|w213=|w313=
|cst14=|spd14=|mob14=|sta14=|ata14=|atg14=|def14=|cost14=|gun14=|msl14=|w114=|w214=|w314=
|cst15=|spd15=|mob15=|sta15=|ata15=|atg15=|def15=|cost15=|gun15=|msl15=|w115=|w215=|w315=
|cst16=|spd16=|mob16=|sta16=|ata16=|atg16=|def16=|cost16=|gun16=|msl16=|w116=|w216=|w316=
|cst17=|spd17=|mob17=|sta17=|ata17=|atg17=|def17=|cost17=|gun17=|msl17=|w117=|w217=|w317=
|cst18=|spd18=|mob18=|sta18=|ata18=|atg18=|def18=|cost18=|gun18=|msl18=|w118=|w218=|w318=
|cst19=|spd19=|mob19=|sta19=|ata19=|atg19=|def19=|cost19=|gun19=|msl19=|w119=|w219=|w319=
|cst20=|spd20=|mob20=|sta20=|ata20=|atg20=|def20=|cost20=|gun20=|msl20=|w120=|w220=|w320=
}}

Parameters

Parameter Required? Usage
minlvl No The level the aircraft was at when awarded to users. For example, if a tournament awarded an aircraft at Lv.5 researching into Lv.6, set this to 5.
bomber No Set this to "yes" if the aircraft was a Bomber
piston No If the aircraft was a Piston Fighter, set this to the second gun it equipped (not the 20mm)
special No If the aircraft was a Special Aircraft, set this equal to the FIRST level that required a Lv. Cap Increase Request Form to begin research. For example, if a player could level the aircraft to Lv.12 without using a form, set this to 13.
w1/w2/w3 Yes The first/second/third special weapons available on the aircraft. Use the abbreviations provided by Infinity (RKTL, not RCL).
body1/arms1/misc1 Yes The Lv.1 part slots for each of these categories
nick## No The nicknames available by leveling the aircraft to the respective levels. Omit the parameters that do not apply; for example, most Special Aircraft only had a Lv.20 nickname.
cst## Yes The aircraft's Cst rating at the respective level
spd## Yes The aircraft's Speed rating at the respective level
mob## Yes The aircraft's Mobility rating at the respective level
sta## Yes The aircraft's Stability rating at the respective level
ata## Depends The aircraft's Air-to-Air rating at the respective level. Omit this parameter if the aircraft was a Bomber.
atg## Yes The aircraft's Air-to-Ground rating at the respective level
def## Yes The aircraft's Defense rating at the respective level
cost## Yes The credits required to purchase the respective level. For aircraft that use the minlvl parameter, set the costs for that level and all before it to a dash
gun## Depends The aircraft's GUN ammo at the respective level. Omit this parameter if the aircraft was a Bomber.
msl## Depends The aircraft's MSL ammo at the respective level. Omit this parameter if the aircraft was a Bomber.
mgpb## Depends The Bomber's MGPB ammo at the respective level. Omit this parameter if the aircraft was not a Bomber.
w1##/w2##/w3## Yes The aircraft's first, second (minimum Lv.4), and third (minimum Lv.7) special weapon ammo at the respective level

Footnotes

  1. The aircraft's Lv.1 price is a reference to the idol talent agency "765 Production" in THE iDOLM@STER. The number 765 is Namco's Goroawase number; more information is available at 765.
  2. Players could use one Nonstandard Upgrade Request Form instead of credits for the Lv.6 upgrade.