Rescue (Infinity)

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Rescue
Other Names
Confined Land (閉ざされた大地)
Mission Order
Mission Details
Initial Stage
Mission Update
Focus
Air-to-Ground
Survival
Objective
Destroy all TGTs.
Cross the Return Line.
Time Limit
45 minutes
7 minutes
Character

"Rescue" was the third campaign mission of Ace Combat Infinity. The player had to clear a path for the UNF Marine Commandos as they flew through the canyon, then escape the area while being attacked by Stonehenge.

Objectives

Initial

The player had to first destroy all enemy outposts marked as TGT to clear a path for the commandos. Upon destroying two groups of outposts, Ridgeback Squadron flew in from behind the player. From here on out, Ridgeback attempted to destroy all enemy units, forcing the player to speed up to avoid losing points.

After Ridgeback arrived, more outposts spawned, this time supported by Surface-to-Air Missiles that were also marked as TGT. The player and/or Ridgeback Squadron had to destroy all TGTs to allow the commandos to move in.

Once all TGTs were destroyed, the commandos performed their landing on the enemy facility. During their infiltration, tanks and Mi-24s spawned a distance away, but they were not marked as TGT and did not need to be destroyed.

Once the commandos discovered the facility was unmanned, long-range fire from Stonehenge began, shooting down several allies. Any enemy units that had not been destroyed by this point could not be targeted anymore.

Mission Update

AWACS Sky-Eye instructed the player to lower their altitude, and Viper and Goodfellow ordered them to retreat by flying through the canyon. A few seconds after the Mission Update began, Sky-Eye implemented an 800 m (2,600 ft) altitude restriction; if the player flew any higher, they ran the risk of flying directly into Stonehenge's attacks.

Waypoints appeared on the HUD to help direct the player towards the Return Line, but they were not mandatory to cross. Secondary explosions from Stonehenge fire appeared in the canyon; the radar indicated the position of these danger zones, and players had to navigate around them by the time Sky-Eye's countdowns hit zero.

The mission was accomplished as soon as the player crossed the Return Line.

Enemy List

Unit Points Count Notes
Icon-GroundTGT.svg OUTPOST 200 7 Before Ridgeback appears
Icon-GroundEnemy.svg BOAT 150 1
Icon-GroundEnemy.svg WATCH TOWER 150 1
Icon-GroundEnemy.svg TRUCK 100 1
Icon-GroundEnemy.svg APC 150 3
Icon-GroundEnemy.svg AA GUN 250 3
Icon-GroundEnemy.svg GUNBOAT 250 1
Icon-GroundEnemy.svg FUEL TANK 200 2
Icon-GroundTGT.svg OUTPOST 200 6 After Ridgeback appears
Icon-GroundTGT.svg SAM 400 3
Icon-GroundEnemy.svg WATCH TOWER 150 2
Icon-GroundEnemy.svg APC 150 2
Icon-GroundEnemy.svg AA GUN 250 6
Icon-GroundEnemy.svg GUNBOAT 250 1
Icon-GroundEnemy.svg FUEL TANK 200 34
Icon-AirEnemy.svg MI-24 200 3 After Marines land
Icon-GroundEnemy.svg TANK 250 4

S Rank

Earning an S Rank on this mission required a certain combination of time and score. The exact thresholds were not discovered before Infinity shut down. Previous versions of this page claimed that earning at least 12,000 points and completing the Mission Update in less than 60 seconds was sufficient to earn an S Rank.